home *** CD-ROM | disk | FTP | other *** search
- Here is some important information about publishing 3danywhere scenes:
-
- Reducing download size:
- =======================
- Until now we used 3danywhere.zip for publishing scenes on the web.
- Since the browser of the user downloads this zip file when the user views the web page,
- we should try to make it smaller to save download time, please look at the following examples
- to see what you can do.
-
- For example:
- If you donÆt use Texture Mapping in you scenes: Then you can simply delete the CtextureMap.class
- file from inside the 3danywhere.zip.
-
- Another example:
- If you only use Texture Mapping for some of the scenes in your site and not all of them,
- or maybe donÆt use it at startup but let the user change the Shade Type to Texture Mapping
- later in some cases, then you can make 3danywhere.zip more compact for downloading at startup
- but still maintain the functionality of the Texture Mapping feature.
- What you should do in this case is delete the CtexureMap.class file from inside the 3danywhere.zip
- and put it unpacked outside the zip file in the same folder.
- In that case the browser will download a smaller 3danywhere.zip at startup and get the CtextureMap.class
- only when needed. Please keep in mind that CtextureMap.class will not be compressed and will be
- downloaded a bit slower.
-
- Here is the list of files that you can delete or put outside of the zip:
- -CGouraud.class û Gouraud Shading.
- -CEnvironment.class û Environment Mapping.
- -CTextureMap.class û Texture Mapping.
- -CTextureGur.class û Texture Gouraud.
- -CTextureEnv.class û Texture Environment.
-
- Problems with Macintosh browsers:
- =================================
- Macintosh browsers (Netscape) cannot read the ARCHIVE element of the Applet tag. What that
- means is that they cannot read the class files from inside the 3danywhere.zip. If you want
- Macintosh users to see your 3d scene on the site you should extract all the files from inside
- the 3danywhere.zip to the same folder with the zip file (this does not require any change in the
- HTML file). That way, what youÆll have in the folder is 3danywhere.zip, a bunch of class files
- and 3danywhere.txt .
- That way all the other browsers (Windows, Unix, Etcà) will get the 3danywhere.zip that is smaller,
- and Macintosh browsers will get the uncompressed files (larger but nothing to do about it).
-
- If you have any questions you can mail them to support@3danywhere.com .